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	<title>Digital Bazaar &#187; Industry</title>
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	<link>http://digitalbazaar.com</link>
	<description>Collaborative Digital Content Distribution</description>
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		<title>PaySwarm Developer Sandbox Launched</title>
		<link>http://digitalbazaar.com/2011/05/05/payswarm-sandbox/</link>
		<comments>http://digitalbazaar.com/2011/05/05/payswarm-sandbox/#comments</comments>
		<pubDate>Thu, 05 May 2011 15:52:23 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[PaySwarm]]></category>
		<category><![CDATA[Semantic Web]]></category>

		<guid isPermaLink="false">http://digitalbazaar.com/?p=801</guid>
		<description><![CDATA[After being in development for around 9 months, we are proud to announce the first release of the PaySwarm Developer Sandbox. This release includes a working implementation of the PaySwarm universal payment platform, an OAuth-based REST API, and a WordPress plugin that allows articles to be sold in a standards-compliant manner. 
]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2011/05/05/payswarm-sandbox/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Payment Standards and Competition</title>
		<link>http://digitalbazaar.com/2011/02/28/payment-standards/</link>
		<comments>http://digitalbazaar.com/2011/02/28/payment-standards/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 04:36:05 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[PaySwarm]]></category>

		<guid isPermaLink="false">http://digitalbazaar.com/?p=757</guid>
		<description><![CDATA[We are often asked why Digital Bazaar is creating a <a href="http://payswarm.com/">standard for Universal Payments</a> on the Web. Visa and Mastercard exist. PayPal is widely known and used. Google Checkout and Amazon Payments also cover retailers willing to hitch their store to yet another proprietary checkout mechanism. The brands are well known and recognized. Many competitors and good brand recognition are good for the marketplace, right?

Not Always.]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2011/02/28/payment-standards/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Towards Universal Web Commerce</title>
		<link>http://digitalbazaar.com/2011/01/31/web-commerce/</link>
		<comments>http://digitalbazaar.com/2011/01/31/web-commerce/#comments</comments>
		<pubDate>Mon, 31 Jan 2011 16:36:05 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[PaySwarm]]></category>
		<category><![CDATA[Semantic Web]]></category>

		<guid isPermaLink="false">http://digitalbazaar.com/?p=737</guid>
		<description><![CDATA[The <a href="http://payswarm.com/">PaySwarm Reference Platform</a> uses the Semantic Web. That means that it understands the information it reads in a web page and uses that knowledge to accomplish its tasks, for example, performing financial transactions. Machines understand what is in a web page by reading <em>meta-data</em> embedded in the page. The meta-data is expressed using a machine-readable <em>vocabulary</em> to describe human concepts. Vocabularies are basically dictionaries for computers - telling them more about each concept described by a particular term. In our push toward the first public release of the PaySwarm Reference Platform, we have released two of these vocabularies. One of them is for describing Commercial exchanges and one is for describing Digital Signatures. This blog post discusses what each one of them does and how they fit into the greater PaySwarm ecosystem.]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2011/01/31/web-commerce/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Making Payments Frictionless</title>
		<link>http://digitalbazaar.com/2010/09/12/payswarm-api/</link>
		<comments>http://digitalbazaar.com/2010/09/12/payswarm-api/#comments</comments>
		<pubDate>Sun, 12 Sep 2010 13:31:24 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[PaySwarm]]></category>

		<guid isPermaLink="false">http://digitalbazaar.com/?p=643</guid>
		<description><![CDATA[We always strive to make using the PaySwarm web platform as simple as possible for developers. With that goal in mind, we are launching a new PaySwarm Developer API and a <a href="http://dev.payswarm.com/">development website</a> today. We are also releasing a <a href="https://payswarm.com/demos/oauth/news/previews/1">demonstration</a> of the PaySwarm web platform as it applies to bloggers, journalists, newspapers and magazines...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2010/09/12/payswarm-api/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WebID &#8211; Universal Login for the Web</title>
		<link>http://digitalbazaar.com/2010/08/07/webid/</link>
		<comments>http://digitalbazaar.com/2010/08/07/webid/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 18:13:13 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Semantic Web]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=513</guid>
		<description><![CDATA[If there is one thing that is universal to all websites, it is the login process. Almost every website requires you to create an account, enter your e-mail address, verify your account, and log in before you can use any of the advanced features of the website.

Wouldn't it be great if there was a universal login mechanism for the web? One where you just had to click a login button and your browser would take care of filling out your account details? What if you didn't need to remember different passwords to log into websites? What if we could do all of this and ensure that only you and the website you are communicating with would be able to see the data you are sending?

The good news is that there are some very smart people working on this problem. The solution is called <a href="http://esw.w3.org/Foaf%2Bssl">WebID</a>. The bad news is that there remained one problem that would take the browser vendors years to solve. That is, until Dave Longley (our CTO), discovered a way to make WebID work in all the current browsers in use today, including Internet Explorer...
]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2010/08/07/webid/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>A JavaScript Implementation of TLS (Part 2/2)</title>
		<link>http://digitalbazaar.com/2010/07/20/javascript-tls-2/</link>
		<comments>http://digitalbazaar.com/2010/07/20/javascript-tls-2/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 19:12:47 +0000</pubDate>
		<dc:creator>Dave Longley</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=333</guid>
		<description><![CDATA[In the <a href="http://blog.digitalbazaar.com/2010/07/20/javascript-tls-1">previous article</a> that we did on a JavaScript implementation of TLS, we explained why we created <a href="http://github.com/digitalbazaar/forge/blob/master/README">Forge</a>, <a href="http://github.com/digitalbazaar/forge">which we released as open source software</a>. To summarize, before Forge, there was no easy way to access a home computer using just JavaScript and Flash - technologies that exist in <a href="http://www.adobe.com/products/player_census/flashplayer/version_penetration.html">98.9%</a> of all browsers. With Forge, application providers such as Google Docs can now provide access to your home computer in a way that is safe and secure...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2010/07/20/javascript-tls-2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>A JavaScript Implementation of TLS (Part 1/2)</title>
		<link>http://digitalbazaar.com/2010/07/20/javascript-tls-1/</link>
		<comments>http://digitalbazaar.com/2010/07/20/javascript-tls-1/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 18:55:29 +0000</pubDate>
		<dc:creator>Dave Longley</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=321</guid>
		<description><![CDATA[Digital Bazaar has written a pure <a href="http://en.wikipedia.org/wiki/Javascript">JavaScript</a> <a href="http://en.wikipedia.org/wiki/Transport_Layer_Security">TLS</a> client implementation and <a href="http://github.com/digitalbazaar/forge">released it as open source software</a>. The project is called <a href="http://github.com/digitalbazaar/forge/blob/master/README">Forge</a>.

<strong>To our knowledge a JavaScript implementation of TLS has never been done before</strong>. But, if you are a developer, you might be thinking: Wow, that sounds completely inane. Is this just another case of a bored developer engaged in an esoteric demonstration that something crazy is possible? It is useful. We promise.

If you are not a developer, you might be wondering what TLS is and what JavaScript has to do with it at all. Well, first, TLS stands for <strong>Transport Layer Security</strong> and is just the fancy name behind what makes "https" websites secure. You may have heard of SSL (Secure Socket Layer) before. TLS is the latest version of SSL and is more appropriately named because data does not have to travel over a "socket"; it can be transported in many different ways. So why would someone think a JavaScript TLS implementation is useful?]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2010/07/20/javascript-tls-1/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Bitmunk 3.2.3: Speed Improvements</title>
		<link>http://digitalbazaar.com/2010/06/09/speed-improvements/</link>
		<comments>http://digitalbazaar.com/2010/06/09/speed-improvements/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 20:03:40 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=277</guid>
		<description><![CDATA[It has only been one month since our last release, either we are getting good at building and releasing software, or we got lucky. We'll let you decide. Improvements in this release include:

<ul>
<li>Networking Speed - We have improved Monarch's already impressive HTTP networking stack by greatly improving the number of simultaneous requests we can process per second. This not only improves the Bitmunk website, but all of the PaySwarm peer-to-peer software. Performance results will be published soon.</li>
<li>Website Responsiveness - A number of changes have been made to reduce page load times. We have focused on Javascript minimization, resource caching and compression.</li>
</ul>

Read on to find out the details...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2010/06/09/speed-improvements/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Monarch: Next Generation REST Web Services</title>
		<link>http://digitalbazaar.com/2009/12/14/monarch/</link>
		<comments>http://digitalbazaar.com/2009/12/14/monarch/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 15:35:05 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=233</guid>
		<description><![CDATA[Network-centric computing has been gaining significant mind-share over the past decade. We have started to shift our thinking of our computing environment from applications and documents that strictly reside on our personal computers to applications and documents that may reside on a variety of websites on the Internet. From Gmail, to Dropbox, to Facebook, to Twitter - the landscape of how we interact with computers is changing.

The companies that understand this shift to Web Services and build out technology to track this shift in usage will emerge as the leaders of the computing industry in the next several years. Their infrastructure will be a competitive advantage, specifically - how quickly and efficiently their developers will be able to grow their services while keeping costs down.

To help the industry take advantage of this shift, we have released Monarch as an open source project. Monarch is a state-of-the-art Web Services framework. It is used to build the core web services that a company will provide its customers. Scaling up and out while reducing costs will separate the market leaders from the rest of the pack - Monarch provides this competitive advantage...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/12/14/monarch/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Bitmunk 3.2: The Legal P2P Music Network</title>
		<link>http://digitalbazaar.com/2009/11/30/bitmunk-3-2-launched/</link>
		<comments>http://digitalbazaar.com/2009/11/30/bitmunk-3-2-launched/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 14:00:22 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=224</guid>
		<description><![CDATA[Today, we launched Bitmunk Personal Edition 3.2 - the first piece of software in the world to enable <a href="http://blog.digitalbazaar.com/2006/12/01/collaborative-content-distribution/">collaborative content distribution</a>. Bitmunk is a plug-in for the Firefox web browser. This release adds the ability to sell DRM-free music from your computer, on behalf of artists, via an open, standards-based, peer-to-peer network.

We will be working toward standardizing this technology for web browsers over the next several years. This work will establish a world-wide, open mechanism for the distribution of digital content via web browsers that not only benefit artists, but fans as well. In short - when a file is traded using Bitmunk 3.2, the artist is paid and the fan is paid. You can legally resell the music you buy via the network and get paid for the bandwidth you contribute to the sale.

This is a bold new approach to music distribution. We certainly think it is inevitable that digital content will eventually be distributed in this way. Here's how it works...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/11/30/bitmunk-3-2-launched/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An Open Digital Media Commerce Standard</title>
		<link>http://digitalbazaar.com/2009/09/28/a-digital-content-commerce-standard/</link>
		<comments>http://digitalbazaar.com/2009/09/28/a-digital-content-commerce-standard/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 16:02:48 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Semantic Web]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=220</guid>
		<description><![CDATA[This article outlines how Digital Bazaar, since 2007, has been using Semantic Web Technology to establish a set of open mark-up and communication standards for Web-based, peer-to-peer marketplaces. The system that Digital Bazaar has created, called Bitmunk, is used to transact digital media such as music, movies, television and books between independent agents on the Web. The decentralzied nature of the peer-to-peer marketplace requires flexible, open standards for communication and knowledge representation...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/09/28/a-digital-content-commerce-standard/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Pirate Bay and Building an Equitable Culture</title>
		<link>http://digitalbazaar.com/2009/08/30/equitable-culture/</link>
		<comments>http://digitalbazaar.com/2009/08/30/equitable-culture/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 22:41:46 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Television, Movies and Video]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[the pirate bay]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=171</guid>
		<description><![CDATA[The latest site to gain the full attention and ire of the RIAA, MPAA, and copyright holders worldwide is <a href="http://en.wikipedia.org/wiki/The_Pirate_Bay">The Pirate Bay</a> (TPB). Or rather, it was the Pirate Bay until their owners were raided, sued, tried and sentenced earlier this month. The Pirate Bay is the latest link in a long chain of peer-to-peer companies that have met their end at the hands of international copyright law. It is also the target of a post-litigation buy-out attempt by a company who wants to monetize the over 25 million community members of TPB...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/08/30/equitable-culture/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>First Editors Draft of HTML5+RDFa Published</title>
		<link>http://digitalbazaar.com/2009/07/13/html5rdfa/</link>
		<comments>http://digitalbazaar.com/2009/07/13/html5rdfa/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 17:19:28 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Semantic Web]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=135</guid>
		<description><![CDATA[The first public Editors Draft of RDFa for HTML5 was published earlier today. You can view the draft in two forms:

<div>
<ul>
<li><a href="http://dev.w3.org/html5/rdfa/rdfa-module.html">The HTML5+RDFa Section</a> (small 34K HTML document)</li>
<li><a href="http://dev.w3.org/html5/rdfa/Overview.html#rdfa">The Complete HTML5+RDFa Specification</a> (very large 4MB HTML document)</li>
</ul>
</div>

The blog post explains how this draft came to be, how it was published via the World Wide Web Consortium, and what it means for the future of RDFa and HTML5...
]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/07/13/html5rdfa/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Bitmunk 3.1: Browser-based P2P Commerce</title>
		<link>http://digitalbazaar.com/2009/06/29/browser-based-p2p-commerce/</link>
		<comments>http://digitalbazaar.com/2009/06/29/browser-based-p2p-commerce/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 14:02:10 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=108</guid>
		<description><![CDATA[Today marks a significant milestone in the evolution of the Bitmunk peer-to-peer commerce platform. The software release that <a href="http://bitmunk.com/download">went live earlier today</a> is the culmination of over 26 months of development, hundreds of thousands of lines of code writes and re-writes and the dream of a small group of us that are trying to fundamentally change the way people buy and sell digital goods on the Internet.

On the surface, Bitmunk looks much like a web-based digital content store specializing in MP3 music sales. People can come to the site and purchase songs and albums for very competitive prices (cheaper than iTunes and Amazon.com).

There is, however, a deeper history and a grander goal for Bitmunk...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/06/29/browser-based-p2p-commerce/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Admitting that Javascript was a Mistake</title>
		<link>http://digitalbazaar.com/2009/05/31/admitting-that-javascript-was-a-mistake/</link>
		<comments>http://digitalbazaar.com/2009/05/31/admitting-that-javascript-was-a-mistake/#comments</comments>
		<pubDate>Sun, 31 May 2009 14:57:14 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[html]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=86</guid>
		<description><![CDATA[There was an interesting article that was written by Guillaume Marceau recently about <a href="http://gmarceau.qc.ca/blog/2009/05/speed-size-and-dependability-of.html">visually expressing the usefulness of programming languages</a>. The article uses star-line plots to show how different programming languages compare with one another in speed and expressiveness, as each is used to solve a number of common problems. It's always nice to check your <a href="http://scott.yang.id.au/2007/04/twitter-is-slow-but-not-because-of-ruby/">gut reaction to different programming languages</a> against empirical evidence. Language choice can be as varied as our food preferences, often not based solely on fact. Like our palate, we may find that our preference for our favorite programming languages change over time. As we learn more and use our language of choice to solve real problems, the initial love affair may turn into a nightmare. 

At Digital Bazaar, our initial fondness for Javascript is turning into a deep distaste for the way Javascript has evolved in the browsers...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/05/31/admitting-that-javascript-was-a-mistake/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>The Looming Cloud Computing Bubble</title>
		<link>http://digitalbazaar.com/2009/03/28/cloud-computing-bubble/</link>
		<comments>http://digitalbazaar.com/2009/03/28/cloud-computing-bubble/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 15:46:38 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[hype cycle]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/2009/03/28/cloud-computing-bubble/</guid>
		<description><![CDATA[The number of stories in the online media about <a href="http://en.wikipedia.org/wiki/Cloud_computing">Cloud Computing</a> has increased sharply over the last six months. There is a great deal of excitement around this new buzz word, but what is it all about?

Read on to find out why Cloud Computing is mostly hot air...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/03/28/cloud-computing-bubble/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Absorbing Costs Considered Harmful</title>
		<link>http://digitalbazaar.com/2009/02/27/absorbing-costs-harmful/</link>
		<comments>http://digitalbazaar.com/2009/02/27/absorbing-costs-harmful/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 15:25:45 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/2009/02/27/absorbing-costs-harmful/</guid>
		<description><![CDATA[Bitmunk was founded on a number of principles that we have, unfortunately, not codified on the website yet. One of those principles is the concept that we will always strive to give a detailed break-down of the costs associated with the purchase of any digital good on our network. While some of our customers may not care about where the money goes, others do want to know exactly how much is going to the artist. The fundamental principle at work here is transparency. We believe that transparency regarding how we run our network, manage our costs and reward artists, buyers and sellers is a fundamental operating principle for Digital Bazaar.

Displaying credit card fees have been a part of this transparency. We list all fees that credit card processors charge so that our customers know where their money is going. Typically, this has been about 4.17% per credit card transaction. That is money that goes directly to the credit card agency and we include it as a line item on our website so that our customers know that we aren't profiting in any way from that charge.

Credit card processors vary widely in the services that they provide as well as their technical sophistication. We have been appalled at how backwards some of the transaction systems are in the banking industry. Credit card processing is no different. Typically, when you use your credit card, some online stores don't check your address. In other words, they bypass address verification completely because many people enter their addresses incorrectly.

The seedy under-belly of credit card transaction processing...
]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/02/27/absorbing-costs-harmful/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fibers are the Future: Scaling Web Services Past 100K Concurrent Requests (Part 2/2)</title>
		<link>http://digitalbazaar.com/2008/10/21/scaling-webservices-part-2/</link>
		<comments>http://digitalbazaar.com/2008/10/21/scaling-webservices-part-2/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 00:34:24 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/2008/10/21/scaling-webservices-part-2/</guid>
		<description><![CDATA[In a <a href="http://blog.digitalbazaar.com/2008/09/30/scaling-webservices-part-1/">blog post last month</a>, we outlined why a traditional Apache+PHP setup will inevitably fail the growing needs of medium to large AJAX-based websites. The article is continued this month by analyzing different methods of scaling web services past the concurrency barrier inherent in a basic Apache+PHP setup.

While speaking with the technical minds of several companies in our industry, there were several very good questions raised about assumptions we had made when building our system. The feedback from the first blog post about this topic revolved around the following two questions...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2008/10/21/scaling-webservices-part-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>W3C: RDFa 1.0 is Official</title>
		<link>http://digitalbazaar.com/2008/10/15/rdfa-is-official/</link>
		<comments>http://digitalbazaar.com/2008/10/15/rdfa-is-official/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 04:55:05 +0000</pubDate>
		<dc:creator>Mike Johnson</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Semantic Web]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/2008/10/15/rdfa-is-official/</guid>
		<description><![CDATA[RDFa became an official World Wide Web Consortium Recommendation today. This means that it has undergone an intense amount of design, feedback, development and scrutiny to become a recognized world-wide standard for the expression of web semantics. Manu Sporny, Digital Bazaar&#8217;s Founder, has been directly involved with the RDFa Task Force and the standardization work...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2008/10/15/rdfa-is-official/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>POSIX Threads Don&#8217;t Scale Past 100K Concurrent Web Service Requests (Part 1/2)</title>
		<link>http://digitalbazaar.com/2008/09/30/scaling-webservices-part-1/</link>
		<comments>http://digitalbazaar.com/2008/09/30/scaling-webservices-part-1/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 03:51:56 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/2008/09/30/scaling-webservices-part-1/</guid>
		<description><![CDATA[Hard times are upon our financial sector. The US financial markets are in turmoil. Many companies will be cutting spending as a squeeze is placed on operating budgets over the next couple of months, if not years. This is usually good news to the technology sector as most cost cutting measures depend on technology to...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2008/09/30/scaling-webservices-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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