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	<title>Digital Bazaar &#187; Bitmunk</title>
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	<link>http://digitalbazaar.com</link>
	<description>Collaborative Digital Content Distribution</description>
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		<title>Making Payments Frictionless</title>
		<link>http://digitalbazaar.com/2010/09/12/payswarm-api/</link>
		<comments>http://digitalbazaar.com/2010/09/12/payswarm-api/#comments</comments>
		<pubDate>Sun, 12 Sep 2010 13:31:24 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[PaySwarm]]></category>

		<guid isPermaLink="false">http://digitalbazaar.com/?p=643</guid>
		<description><![CDATA[We always strive to make using the PaySwarm web platform as simple as possible for developers. With that goal in mind, we are launching a new PaySwarm Developer API and a <a href="http://dev.payswarm.com/">development website</a> today. We are also releasing a <a href="https://payswarm.com/demos/oauth/news/previews/1">demonstration</a> of the PaySwarm web platform as it applies to bloggers, journalists, newspapers and magazines...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2010/09/12/payswarm-api/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WebID &#8211; Universal Login for the Web</title>
		<link>http://digitalbazaar.com/2010/08/07/webid/</link>
		<comments>http://digitalbazaar.com/2010/08/07/webid/#comments</comments>
		<pubDate>Sat, 07 Aug 2010 18:13:13 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Semantic Web]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=513</guid>
		<description><![CDATA[If there is one thing that is universal to all websites, it is the login process. Almost every website requires you to create an account, enter your e-mail address, verify your account, and log in before you can use any of the advanced features of the website.

Wouldn't it be great if there was a universal login mechanism for the web? One where you just had to click a login button and your browser would take care of filling out your account details? What if you didn't need to remember different passwords to log into websites? What if we could do all of this and ensure that only you and the website you are communicating with would be able to see the data you are sending?

The good news is that there are some very smart people working on this problem. The solution is called <a href="http://esw.w3.org/Foaf%2Bssl">WebID</a>. The bad news is that there remained one problem that would take the browser vendors years to solve. That is, until Dave Longley (our CTO), discovered a way to make WebID work in all the current browsers in use today, including Internet Explorer...
]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2010/08/07/webid/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>A JavaScript Implementation of TLS (Part 2/2)</title>
		<link>http://digitalbazaar.com/2010/07/20/javascript-tls-2/</link>
		<comments>http://digitalbazaar.com/2010/07/20/javascript-tls-2/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 19:12:47 +0000</pubDate>
		<dc:creator>Dave Longley</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=333</guid>
		<description><![CDATA[In the <a href="http://blog.digitalbazaar.com/2010/07/20/javascript-tls-1">previous article</a> that we did on a JavaScript implementation of TLS, we explained why we created <a href="http://github.com/digitalbazaar/forge/blob/master/README">Forge</a>, <a href="http://github.com/digitalbazaar/forge">which we released as open source software</a>. To summarize, before Forge, there was no easy way to access a home computer using just JavaScript and Flash - technologies that exist in <a href="http://www.adobe.com/products/player_census/flashplayer/version_penetration.html">98.9%</a> of all browsers. With Forge, application providers such as Google Docs can now provide access to your home computer in a way that is safe and secure...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2010/07/20/javascript-tls-2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>A JavaScript Implementation of TLS (Part 1/2)</title>
		<link>http://digitalbazaar.com/2010/07/20/javascript-tls-1/</link>
		<comments>http://digitalbazaar.com/2010/07/20/javascript-tls-1/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 18:55:29 +0000</pubDate>
		<dc:creator>Dave Longley</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=321</guid>
		<description><![CDATA[Digital Bazaar has written a pure <a href="http://en.wikipedia.org/wiki/Javascript">JavaScript</a> <a href="http://en.wikipedia.org/wiki/Transport_Layer_Security">TLS</a> client implementation and <a href="http://github.com/digitalbazaar/forge">released it as open source software</a>. The project is called <a href="http://github.com/digitalbazaar/forge/blob/master/README">Forge</a>.

<strong>To our knowledge a JavaScript implementation of TLS has never been done before</strong>. But, if you are a developer, you might be thinking: Wow, that sounds completely inane. Is this just another case of a bored developer engaged in an esoteric demonstration that something crazy is possible? It is useful. We promise.

If you are not a developer, you might be wondering what TLS is and what JavaScript has to do with it at all. Well, first, TLS stands for <strong>Transport Layer Security</strong> and is just the fancy name behind what makes "https" websites secure. You may have heard of SSL (Secure Socket Layer) before. TLS is the latest version of SSL and is more appropriately named because data does not have to travel over a "socket"; it can be transported in many different ways. So why would someone think a JavaScript TLS implementation is useful?]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2010/07/20/javascript-tls-1/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Web Stack Myths: PHP is Faster Than You Think</title>
		<link>http://digitalbazaar.com/2010/06/12/myth-busting-php/</link>
		<comments>http://digitalbazaar.com/2010/06/12/myth-busting-php/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 03:18:47 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=288</guid>
		<description><![CDATA[Lies, Damn Lies and Benchmarks. Software benchmarking is like trying to measure the individual performance of soccer players on a team and then using that information to predict how they will do in the World Cup. When there is a clear gap between the abilities of a novice and the abilities of a professional, the outcome is almost always predictable. Things get interesting, however, when you take professionals at the height of their careers and pit them against each other. 

Benchmarking software follows the same philosophy. There are so many variables at play that it is often hard to predict how one set of benchmarks will play out in the real world. By forcing two state-of-the-art systems to their limits, we can learn about strengths and weaknesses in each system. Over the past week, we did a small project to benchmark the latest release of Monarch3 against Apache2 and PHP5 - the results surprised us...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2010/06/12/myth-busting-php/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bitmunk 3.2.3: Speed Improvements</title>
		<link>http://digitalbazaar.com/2010/06/09/speed-improvements/</link>
		<comments>http://digitalbazaar.com/2010/06/09/speed-improvements/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 20:03:40 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=277</guid>
		<description><![CDATA[It has only been one month since our last release, either we are getting good at building and releasing software, or we got lucky. We'll let you decide. Improvements in this release include:

<ul>
<li>Networking Speed - We have improved Monarch's already impressive HTTP networking stack by greatly improving the number of simultaneous requests we can process per second. This not only improves the Bitmunk website, but all of the PaySwarm peer-to-peer software. Performance results will be published soon.</li>
<li>Website Responsiveness - A number of changes have been made to reduce page load times. We have focused on Javascript minimization, resource caching and compression.</li>
</ul>

Read on to find out the details...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2010/06/09/speed-improvements/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bitmunk 3.2.2: Good Relations and Greening</title>
		<link>http://digitalbazaar.com/2010/05/06/bitmunk-3-2-2/</link>
		<comments>http://digitalbazaar.com/2010/05/06/bitmunk-3-2-2/#comments</comments>
		<pubDate>Thu, 06 May 2010 20:55:39 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Semantic Web]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=260</guid>
		<description><![CDATA[We are happy to announce the latest release of the <a href="http://bitmunk.com/">Bitmunk Website</a> and the <a href="http://payswarm.com/">PaySwarm software</a>. It has been three months since our last release. This launch has a number of new features that are pretty exciting:

<ul>
	<li>Green Computing - We have replaced the standard Apache+PHP+Smarty web server stack with the Monarch Web server stack. This has improved performance by 468% and reduced the number of servers we need by a factor of 4. Reducing our carbon footprint by 4x is not only green, but greatly reduces long-term operating and maintenance costs as well.</li>
	<li>Semantic Web - We have published a new set of over 74 million pieces of machine-readable data in our pages, 11 million of which consist of pricing data via the <a href="http://www.heppnetz.de/projects/goodrelations/">Good Relations Vocabulary</a>. We are using <a href="http://en.wikipedia.org/wiki/Rdfa">RDFa</a> to publish the data.</li>
	<li>The Experience - Finding and buying what you want is now faster, with less annoying screens in the way between you and your music. The PaySwarm software now supports Windows 7 (32-bit and 64-bit versions).</li>
</ul>

Read on to find out more...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2010/05/06/bitmunk-3-2-2/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>PaySwarming Goes Open Source</title>
		<link>http://digitalbazaar.com/2010/02/01/bitmunk-payswarming/</link>
		<comments>http://digitalbazaar.com/2010/02/01/bitmunk-payswarming/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 21:51:52 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=253</guid>
		<description><![CDATA[In December 2009 we released Monarch, an ultra-fast web application server framework, as an <a href="http://blog.digitalbazaar.com/2009/12/14/monarch/">open source project</a>. This month, we're releasing a reference implementation of the <a href="http://payswarm.com/">PaySwarm web platform</a>. That's right, we're releasing the Bitmunk Personal Edition source code!

The software that we are releasing today enables the people that create digital content to distribute it through the Web and receive payment directly from their fans and customers. It is also designed to help fans and customers distribute digital content on behalf of the content creators in a way that is both legal and financially beneficial to the creators, fans and customers. The technology is designed to be integrated directly into web browsers and web devices, finally making legal digital content distribution a first-class citizen on the web...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2010/02/01/bitmunk-payswarming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bitmunk 3.2.1: Video and Data Sales</title>
		<link>http://digitalbazaar.com/2010/01/31/bitmunk-3-2-1/</link>
		<comments>http://digitalbazaar.com/2010/01/31/bitmunk-3-2-1/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 19:09:49 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Television, Movies and Video]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=241</guid>
		<description><![CDATA[Bitmunk 3.2.1 was released this weekend, which included several bug fixes and the basis of two new really cool features.

While we were polishing the Bitmunk 3.2 release, we spent the time to make Firefox integration a bit cleaner:

<ul>
<li>We now support Firefox 3.6.</li>
<li>Only one tab is created for the Bitmunk Personal Edition software. That tab is focused whenever you purchase anything via Bitmunk</li>
<li>Firefox will now auto-discover the page that you use to control your Bitmunk software.</li>
<li>The interface has been made a bit more responsive.</li>
</ul>

Read more...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2010/01/31/bitmunk-3-2-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bitmunk 3.2: The Legal P2P Music Network</title>
		<link>http://digitalbazaar.com/2009/11/30/bitmunk-3-2-launched/</link>
		<comments>http://digitalbazaar.com/2009/11/30/bitmunk-3-2-launched/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 14:00:22 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=224</guid>
		<description><![CDATA[Today, we launched Bitmunk Personal Edition 3.2 - the first piece of software in the world to enable <a href="http://blog.digitalbazaar.com/2006/12/01/collaborative-content-distribution/">collaborative content distribution</a>. Bitmunk is a plug-in for the Firefox web browser. This release adds the ability to sell DRM-free music from your computer, on behalf of artists, via an open, standards-based, peer-to-peer network.

We will be working toward standardizing this technology for web browsers over the next several years. This work will establish a world-wide, open mechanism for the distribution of digital content via web browsers that not only benefit artists, but fans as well. In short - when a file is traded using Bitmunk 3.2, the artist is paid and the fan is paid. You can legally resell the music you buy via the network and get paid for the bandwidth you contribute to the sale.

This is a bold new approach to music distribution. We certainly think it is inevitable that digital content will eventually be distributed in this way. Here's how it works...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/11/30/bitmunk-3-2-launched/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An Open Digital Media Commerce Standard</title>
		<link>http://digitalbazaar.com/2009/09/28/a-digital-content-commerce-standard/</link>
		<comments>http://digitalbazaar.com/2009/09/28/a-digital-content-commerce-standard/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 16:02:48 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Semantic Web]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=220</guid>
		<description><![CDATA[This article outlines how Digital Bazaar, since 2007, has been using Semantic Web Technology to establish a set of open mark-up and communication standards for Web-based, peer-to-peer marketplaces. The system that Digital Bazaar has created, called Bitmunk, is used to transact digital media such as music, movies, television and books between independent agents on the Web. The decentralzied nature of the peer-to-peer marketplace requires flexible, open standards for communication and knowledge representation...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/09/28/a-digital-content-commerce-standard/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Pirate Bay and Building an Equitable Culture</title>
		<link>http://digitalbazaar.com/2009/08/30/equitable-culture/</link>
		<comments>http://digitalbazaar.com/2009/08/30/equitable-culture/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 22:41:46 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Television, Movies and Video]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[the pirate bay]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=171</guid>
		<description><![CDATA[The latest site to gain the full attention and ire of the RIAA, MPAA, and copyright holders worldwide is <a href="http://en.wikipedia.org/wiki/The_Pirate_Bay">The Pirate Bay</a> (TPB). Or rather, it was the Pirate Bay until their owners were raided, sued, tried and sentenced earlier this month. The Pirate Bay is the latest link in a long chain of peer-to-peer companies that have met their end at the hands of international copyright law. It is also the target of a post-litigation buy-out attempt by a company who wants to monetize the over 25 million community members of TPB...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/08/30/equitable-culture/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Bitmunk 3.1: Browser-based P2P Commerce</title>
		<link>http://digitalbazaar.com/2009/06/29/browser-based-p2p-commerce/</link>
		<comments>http://digitalbazaar.com/2009/06/29/browser-based-p2p-commerce/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 14:02:10 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=108</guid>
		<description><![CDATA[Today marks a significant milestone in the evolution of the Bitmunk peer-to-peer commerce platform. The software release that <a href="http://bitmunk.com/download">went live earlier today</a> is the culmination of over 26 months of development, hundreds of thousands of lines of code writes and re-writes and the dream of a small group of us that are trying to fundamentally change the way people buy and sell digital goods on the Internet.

On the surface, Bitmunk looks much like a web-based digital content store specializing in MP3 music sales. People can come to the site and purchase songs and albums for very competitive prices (cheaper than iTunes and Amazon.com).

There is, however, a deeper history and a grander goal for Bitmunk...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/06/29/browser-based-p2p-commerce/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Admitting that Javascript was a Mistake</title>
		<link>http://digitalbazaar.com/2009/05/31/admitting-that-javascript-was-a-mistake/</link>
		<comments>http://digitalbazaar.com/2009/05/31/admitting-that-javascript-was-a-mistake/#comments</comments>
		<pubDate>Sun, 31 May 2009 14:57:14 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[html]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=86</guid>
		<description><![CDATA[There was an interesting article that was written by Guillaume Marceau recently about <a href="http://gmarceau.qc.ca/blog/2009/05/speed-size-and-dependability-of.html">visually expressing the usefulness of programming languages</a>. The article uses star-line plots to show how different programming languages compare with one another in speed and expressiveness, as each is used to solve a number of common problems. It's always nice to check your <a href="http://scott.yang.id.au/2007/04/twitter-is-slow-but-not-because-of-ruby/">gut reaction to different programming languages</a> against empirical evidence. Language choice can be as varied as our food preferences, often not based solely on fact. Like our palate, we may find that our preference for our favorite programming languages change over time. As we learn more and use our language of choice to solve real problems, the initial love affair may turn into a nightmare. 

At Digital Bazaar, our initial fondness for Javascript is turning into a deep distaste for the way Javascript has evolved in the browsers...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/05/31/admitting-that-javascript-was-a-mistake/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>A Collaborative Distribution Model for Music</title>
		<link>http://digitalbazaar.com/2009/04/04/collaborative-music-model/</link>
		<comments>http://digitalbazaar.com/2009/04/04/collaborative-music-model/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 21:23:30 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Semantic Web]]></category>
		<category><![CDATA[Television, Movies and Video]]></category>
		<category><![CDATA[choruss]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/?p=54</guid>
		<description><![CDATA[The music industry, via Choruss, is <a href="http://techdirt.com/articles/20090318/0304264167.shtml">shopping a new music licensing model</a> around to universities in the United States. Like some before it, this one attempts to address the still rampant music piracy occurring via peer-to-peer networks by enforcing a pseudo-mandatory collective licensing agreement on every student attending a participating university. There were a number of very interesting parts to the proposal that we would like to work on improving with Choruss and any partner universities. There were also a few propositions that we think are harmful to the industry, artists and fans as a whole.

It should be no surprise that we think that any sort of mandatory collective licensing is a very bad idea, as is the "covenant not to sue" approach that Choruss is currently pursuing. Voluntary collective licensing, as proposed by organizations like the Electronic Frontier Foundation, is not a good alternative either...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/04/04/collaborative-music-model/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Absorbing Costs Considered Harmful</title>
		<link>http://digitalbazaar.com/2009/02/27/absorbing-costs-harmful/</link>
		<comments>http://digitalbazaar.com/2009/02/27/absorbing-costs-harmful/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 15:25:45 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/2009/02/27/absorbing-costs-harmful/</guid>
		<description><![CDATA[Bitmunk was founded on a number of principles that we have, unfortunately, not codified on the website yet. One of those principles is the concept that we will always strive to give a detailed break-down of the costs associated with the purchase of any digital good on our network. While some of our customers may not care about where the money goes, others do want to know exactly how much is going to the artist. The fundamental principle at work here is transparency. We believe that transparency regarding how we run our network, manage our costs and reward artists, buyers and sellers is a fundamental operating principle for Digital Bazaar.

Displaying credit card fees have been a part of this transparency. We list all fees that credit card processors charge so that our customers know where their money is going. Typically, this has been about 4.17% per credit card transaction. That is money that goes directly to the credit card agency and we include it as a line item on our website so that our customers know that we aren't profiting in any way from that charge.

Credit card processors vary widely in the services that they provide as well as their technical sophistication. We have been appalled at how backwards some of the transaction systems are in the banking industry. Credit card processing is no different. Typically, when you use your credit card, some online stores don't check your address. In other words, they bypass address verification completely because many people enter their addresses incorrectly.

The seedy under-belly of credit card transaction processing...
]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/02/27/absorbing-costs-harmful/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bitmunk 3.1: Website Launch</title>
		<link>http://digitalbazaar.com/2009/01/16/bitmunk-3-1-website-launch/</link>
		<comments>http://digitalbazaar.com/2009/01/16/bitmunk-3-1-website-launch/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 15:27:21 +0000</pubDate>
		<dc:creator>Dave Longley</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/2009/01/16/bitmunk-3-1-website-launch/</guid>
		<description><![CDATA[The Bitmunk 3.1 website quietly launched on Wednesday 8pm EST. This release comes six months after the Bitmunk 3.0 release and went a great deal more smoothly than the 3.0 release. The only major hang-up was an issue with IPv6 and DNS AAAA records, both of which we have disabled for the time being. We will bring the IPv6 side of our service back online when we have the time to work on the issue. Apologies for the handful of people that were hitting our website via IPv6...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2009/01/16/bitmunk-3-1-website-launch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bitmunk 3.0 Website Launches</title>
		<link>http://digitalbazaar.com/2008/07/03/bitmunk-3-website-launches/</link>
		<comments>http://digitalbazaar.com/2008/07/03/bitmunk-3-website-launches/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 13:56:48 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Television, Movies and Video]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/2008/07/03/bitmunk-3-website-launches/</guid>
		<description><![CDATA[Today, is a big milestone &#8211; the release of the Bitmunk 3.0 website. This is a release that has been in the making for 18 months. While much of the functionality facing our customers has not changed, everything behind the scenes has received a huge update. You can still search, browse, and purchase music and...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2008/07/03/bitmunk-3-website-launches/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Next Generation of Bitmunk Technology</title>
		<link>http://digitalbazaar.com/2008/03/14/next-generation-bitmunk/</link>
		<comments>http://digitalbazaar.com/2008/03/14/next-generation-bitmunk/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 14:30:34 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Semantic Web]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/2008/03/14/next-generation-bitmunk/</guid>
		<description><![CDATA[In the next several months, we will be releasing technology that has been in development in our R&#038;D labs for over a year and a half. This will be version 3.0 of our technology and it is a massive leap in speed, size reduction, and interoperability. What follows is a quick run-down on what we&#8217;re...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2008/03/14/next-generation-bitmunk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Over One Million Songs Available on Bitmunk</title>
		<link>http://digitalbazaar.com/2007/10/29/one-million-songs-on-bitmunk/</link>
		<comments>http://digitalbazaar.com/2007/10/29/one-million-songs-on-bitmunk/#comments</comments>
		<pubDate>Mon, 29 Oct 2007 19:18:18 +0000</pubDate>
		<dc:creator>Manu Sporny</dc:creator>
				<category><![CDATA[Bitmunk]]></category>
		<category><![CDATA[Corporate]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://blog.digitalbazaar.com/2007/10/29/one-million-songs-on-bitmunk/</guid>
		<description><![CDATA[When Bitmunk launched over three years ago, we had 3,280 songs available for sale. Bitmunk was the first peer-to-peer distribution platform out there that was DRM-free and rewarded fans for trading songs by giving them a cut of the sale. It brought the record companies, music fans and music distributors together. We knew we were...]]></description>
		<wfw:commentRss>http://digitalbazaar.com/2007/10/29/one-million-songs-on-bitmunk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
